(AD: Toward, MC: Master of Ceremonies, AD: toward, IAM: I am)
Art as games designed to reveal and refresh the self through play.
I am an artist. I make Interactive Portraits of Life.
I began this journey as a painter, but over the years my interest/inspiration has moved from portraying how things look, to how they come to be. As a result, canvases gradually became unable to accommodate my expressions; metaphorically speaking my painting “fell off the canvas”.
My search for a medium capable of handling what I wanted to offer as my contribution to the world has taken me through a variety of art forms such as conceptual and performance art, to name a few: but none satisfied me. Something else was wrong.
For me, the expression of artists, intuitively vibrating, “doing their thing” like flowers blooming, is their role and contribution to society. I see the role of the artist as an antenna set to pick up and relay experiences to the rest of a society, too busy in day to day life to have time to stop and notice; this role is extremely important.
Unfortunately, the majority of society has become separated from the output of its antennae, and therefore has become excluded from the benefits art can bring to the experience of living. In our current system, artists, if” lucky” are picked up by a gallery system to be stabled, managed and farmed to produce for an audience more often interested in their work for its financial value, than the message it speaks to their soul.
For me there are two things wrong with this scenario:
Firstly, the culture of culling the expressions of the sensitive membrane of humanity, the artist, into a gallery system, tuned to only a few wealthy enough to be clients, limits the role of the artist as a contributor to society.
Secondly, it weakens the message of the artistic expression, by eliminating the need to communicate with society; the revelations that artworks could open for so many are never allowed to develop fully. In this scenario, the artist has come to believe that the only communication necessary is with his or her gallery, and so does not have to explore the value of a work beyond the initial two or three steps of expressing its birth as “art”. As a result, the majority of people have turned away from the artist, believing that they will never understand art because it offers them nothing.
I have explored answers to both flaws as I see them, and have concluded that, for me, a platform for art has to combine communication with accessibility for people as a whole. Like my painting “falling off the canvas”, feeling the way I do, my belief fell away from the gallery system, as a viable arena for fulfilling my role as an artist in society. I still paint, and respect others that do and work in the gallery system. But, as my contribution to the world that supports me, I ask more of my art. I demand of it that it be accessible to the majority and offer a service in their daily lives: a value and refreshment for their heart, mind, and soul.
To this end I have embraced game as my medium, because it allows me to offer my audience the opportunity for immersion in the subject of a work, and experience in their own terms directly, not indirectly through me. I offer you, my audience, my games as tools to be antennae yourselves.
My art has evolved from making passive portraits from life that would have to sell for many dollars to one person, to making Interactive Portraits of Life that I can sell inexpensively to many.
Over the years GameWhys.com has become the vehicle for